
Mal Nina
The Red Circle Inc. Ministry of Inappropriate Footwork
51
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Posted - 2014.08.09 11:56:00 -
[1] - Quote
It is RISK vs REWARD.
I see a lot more risk coming down the road with these changes for the whole community with no additional content creation to improve the reward side. If you do this you will have more entities leave WH space leaving less PVP content.
RISK - more open WHs means more chances you get ganked doing any sort of ISK generating or logistical work. While not entirely a bad thing, without the corresponding rewards you loose players.
REWARD - Your little graphs said it all, C6 space has very large numbers of NPC kills... so who is really generating the wealth in WH space? Is it small entities or large? How do these changes really affect each of these entities?
MItigation - large groups have the best chance of mitigating any of these proposed changes as they can perform PVE operations while guarding against threats and recover from mistakes far easier than smaller entities. I see nothing in these proposed changes that does anything to change that balance.
So rather than play with shaking up things with mechanics why not shake things up with content creation and see where players can take it. Afterall, this is initially what you did with WHs and players took the whole concept in a whole new direction. Ask yourself why? Is it because the players attracted to WH space want there own little place in the greater world that they can call home without the politics of renting that space from some tyrannical power house. WH space is about small power blocks of people that can come together and learn to trust one another. You just can't get that in Low or Null anymore.
So lets talk content and CCPs stated vision. Players should make all things: then give me content. How about sleeper modules? Call it the Sleeper pith(X) module. you get a salvage drop that with a little luck and the right skills can be turned into the BPC for some module of Meta X value that is made from sleeper salvage. The same methods we use to make subsystems and Hulls today could be used for all sorts of modules. I am not asking for some major rework, just take an existing meta range and name them with Sleeper X modules. Maybe intact loot could give you sleeper pith A, wrecked sleeper pith C. you can work out the details, I just want a little more content. Why not some factory blueprint that I can get from a sleeper data site or I can invent so I can build a better factory that can only be anchored in WH space to make T3s in? Since cirius started I have watched taxes on my T3 hull production double....so no reward there. This would help the indy base, create content, improve rewards and hopefully entice people to accept the risks of being in WH space. Day trippers could try to get these drops which would help with the PVP content aspect.
I like being in my CORP, we have fun together and I have no desire to be part of some huge alliance. I like my little corner of the world even if you have to be paranoid to survive there. But to survive you have to have more people, you have to grow and these changes are all about being really big fish in a small world. To survive we have adapted as a Corp and with these changes we will continue, I just fear that many more will simply bow out or join together so when the dust clears there will be a dozen power blocks sending frigates down uncollapseable WHs bored to death at what they find on the other end.
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